(JR) 6M28 07:54 Rylstone Tilcon (GBRF)-Leyland B Leyland

(JR) 6M28 07:54 Rylstone Tilcon (GBRF)-Leyland B Leyland

10th February 2023 6 By Robbo13

6M28 07:54 Rylstone Tilcon (GBRF)-Leyland B Leyland

Briefing
One of the newest workings that have been introduced is the flow of aggregate to the former Leyland Motor Sidings and temporary Northern stabiling facility. Having been renovated once again, these sidings now seen aggregate workings from Tunstead (Daily Monday-Friday) and Rylstone (Thursdays Only). You are currently awaiting your booked departure out of Springs Branch, however a few delays further south means we may be able to get away earlier. You are now booked to work the train as far as Leyland B Leyland, which includes a reversal into the sidings. You have 66703 as your loco of choice today. With a heavy load behind, patience will be required on the climb out of Wigan. Year=2023

Note: Signal PN49, which is the ground signal before the sidings at Leyland, may not change from red. I have tried with and without the AP Signal EP, with no luck. I am trying to work out the reasoning behind the signal not changing, but the scenario can still be completed, however may require a TAB.

Also note that 331 & 397 workings have been replaced with the closest alternative; this being the 319 and 802.

How to install
1. Extract using 7zip.
2. Copy Contents folder into Railworks folder.
3. Done!

Route: Missing Link

Duration: 35 mins

Requirements

Armstrong Powerhouse
Class 66 EP
Class 150/1 EP
Class 156
Class 319 Vol 1
Class 325 EP
Class 390 SP
Class 800 EP
JNA Wagons*
Weather EP

ATS
Clowes Avanti 805 reskin

DPsimulations
GBRF MJA Wagons

DTG
Class 08 EWS & FL*
Class 66 EWS & FL (For AP 66 EP)
Class 70 or MJA Wagons
Class 150/1 (For AP 150/1 EP)
Class 325 (For AP 325 EP)
Class 801 (For AP 800 EP)
WCML over Shap* (For static AI wagons at Springs Branch*
WCML South

Just Trains
Cargowaggon (AP 56 Extra stock pack maybe required for these (Weathered Variant)
Voyager

MJW
Class 390 revamp pack

Semaphore Sim
Meridian/Voyager pack

Anything marked with * is for static AI or AI that does not affect the player, meaning the scenario can still be complete if these are missing.

I believe that is everything. If there is anything missing or you have any issues please let me know and I will do my best to fix the issue. Other than that I hope you enjoy this scenario!