1A23 05.43 Holyhead – London Euston (1999) v1.1
7th March 2019Updated to v1.1 12/03/19 : After reports of derailments at Llandudno Jn., routing altered to eliminate.
It’s early on a Friday morning in August, and you are driving the first leg of the morning HST departure from Holyhead to London Euston, as far as Crewe. 43178 at the rear of the train doesn’t want to play; the Holyhead fitters have attended but no joy, and she needs to go to a depot. You will have to persevere with only 43007 powering, including providing the train supply. Control are hoping to arrange a replacement at Crewe, so this set can go to Longsight for attention. Year : 1999.
Requirements :
Euro Loco and Asset pack
DTG :
North Wales Coastal extended route
Class 150/1 pack
Virgin Trians first generation pack
Armstrong Powerhouse :
Sky and Weather enhancement pack
HST Valenta enhancement pack
Class 90 / mk.3 DVT pack
Mark 2d-2f coach pack
Mark 2a-2c coach pack
Class 150/2 pack
Class 150/1 enhancement pack
Class 158 (Cummins) enhancement pack
Class 101/117/121 sound pack
Class 56 enhancement pack
RSC :
Class 159 NSE pack
Class 101 Regional Railways pack
Settle & Carlisle route
Class 56 RF Sectors
Class 86 pack (static consist only)
Just Trains :
Common assets
Class 20 advanced pack
FNA nuclear flask wagon pack
Seacow wagon pack
VGA van pack (static consist only)
keithmross (Steam) :
WCML North route
WCML over Shap route
Backdated Train Sim :
Class 47 RES reskin pack
EWS / Regional Railways class 37/4 North Wales reskin pack
HST : Branded Virgin / Virgin XC available on ATS
Oovee class 156 pack
DP Simulation North West Regional Railways class 156 reskin pack
I hope you enjoy this scenario.
Many thanks! I believe UKTS 25787 (Class 86 FL Grey reskin) is also part of the requirements.
Hi Andrew, good scenario but got to Llandudno Jcn and could not tab pass the signal at danger. Looks like the train is being routed over to the opposite track. Should be able to fix it though.
Sorry mean’t to say Matt
Hi Kevin, sorry to hear you’re having problems, I though I’d cured the Llandudno Jn problems. Which signal is it please? I’m going away for the weekend but will have a revisit early next week. Cheers, Matt
Hi again Matt,
I was really enjoying the scenario but encountered another problem.
When I got to Llandudno Junction station (On time) the signal was red so I couldn’t leave. Pressing tab to pass signal at danger was denied.
I left it for a while and it still wouldn’t clear.
So (for science purposes) I decided to go through the red signal and I got derailed due to points set against me just outside the station.
When arriving at Llandudno Junction station I was routed into platform 1, is this correct? Normally it would be platform 3 I think?
Really, sorry to bother you again.
Hi Andrew, no problem at all. Again, this is not something I encountered. The platforming is taken from the working timetable. I’ll have another look, there’s a routing issue on this route where it always sends eastbound trains via the loop, rather than onto the main line, it may be something to do with that. Apologies for the problems, I’ll let you know what I find.
Hi Andrew, I’ve deleted the via point which I had originally included, which should now have solved the issue. I’ve updated the download to a version 1.1. If you delete the previous version and replace with this one, it should be OK. Sorry for the problems, and thank you for letting me know so I could resolve them. Best wishes, Matt.
Hi Matt,
Works perfectly now and what a really good drive it is.
Some very well placed AI also adds to the immersion.
I’m happy I could help to highlight a couple of problems, I didn’t want you to think I was complaining which was never my intention, which I’m sure you will agree with.
Thanks for the wonderful scenario, which I would certainly recommend other users to try out.
I will certainly download some more of yours.
Thanks Andrew, much appreciated. Thank you for letting me know the issues, it’s the only way I can correct things. Whilst I’ve been creating stuff for myself for years, this is the first time I’ve shared anything so it’s a big learning curve for me. The AI is based on the working timetable as far as passenger trains go, for freight I’ve worked from photographs and my own knowledge of what was around at the time.
Thanks for the scenario which I was very much looking forward to drive.
However, the doors will not close at Holyhead due to an insane amount of passengers on the platform.
Any ideas what’s wrong?
Hi Andrew, no idea at all I’m afraid, I haven’t added any additional passengers to the platform. I’ll pose the question to others who may have more of an idea on how the game behaves.
Hi Andrew, sorry if this is a daft question, but is this happening after the task completion time? The scenario is set to start 3 minutes before departure time, to give time to set the cab up and have a nose around.
Hi Matt, you will be pleased to know that I have figured out the way to make it work.
Usually when I start a scenario in TS I have a habit of opening the train doors straight away.
However when I did this on this scenario for some reason the platform became jam packed with passengers.
So my workaround was to not open the train doors until 40 seconds before the train leaves.
This kept the platform clear and I was able to leave Holyhead without problems.
Looking forward to driving this later.
Hi Andrew, that’s great. Not something I’ve ever seen but this game always seems to throw up some odd things every now and then! Hope you enjoy the drive.
Cheers, Matt