[KH] 3E03 0400 Craigentinny T.&R.S.M.D to Stirling
20th September 2024Route
Part 1 – The ECML Merge (I realised it would be better to use JT route after completion – sorry)
Part 2 – Network ScotEast
Description
It’s early morning on the 28th August 2024 and you are in charge of 3E03, empties from Craigentinny Depot to Stirling ready to form 1E03 to Kings Cross. You’ll depart the depot and drive to Edinburgh Waverley in Part 1 and then onwards to Stirling in Part 2. All movements are taken from Realtime Trains as are the unit allocations for the day. If a unit allocation was not availale I have been sure to make sure same units are not used twice. The train upon arrival at Stirling forms 1E03 to King’s Cross. You can drive this entire trip in four parts HERE. I have been careful to ensure continuity regarding unit numbers and locations in this trip as it’s same day.
Special Thanks
To Chris Horsfield, for advice and testing thoroughly for me!
Requirements for Both Parts
Armstrong Powerhouse:
– Sky & Weather Enhancement Pack V2
– Class 801-803 Enhancement Pack
(I highly recommend the LNER Azuma Reskins & 80x Extra Equipment packs)
ATS:
– Class 73/9 GBRf Pack by WatsonPD
– Class 92 Caledonian Sleeper by James Ivell
– Class 92 Caledonian Sleeper Dellner Patch by Hannah Taylor
– Class 158-170 ASR-FSR Pack by Chris Horsfield
Major Wales Design:
Train Sim Community:
Part 1 Specific Requirements
ATS:
– Class 220/221 (JT) – Updated Consists by Leander
Semaphore Simulations:
Part 2 Specific Requirements
Armstrong Powerhouse:
ATS:
– Plasser & Theurer 09 Series Ballast Tamper by GoldStarTrains
Known Issues/Bugs etc.
- The ECML merge’s depot and stuff is not as good as Just trains default route in terms of there being missing items etc. I am aware of this, but by the time I was, this part was already fully complete and it won’t be changed. Rest assured 1E03’s Part 2 if you drive it, is on JT route.
- I am not extremely well versed with how the sleeper service is marshalled etc, so went with what RTT data there was and some logic (I know logic and railway don’t always mix).
- The panto sometimes start visually down on the IET even when you have line light, this seems to be more of an AP scripting issue than on my end as far as I can tell. Simply hold the panto up button and it’ll raise.
If you think I have missed anything very obvious, please feel free to leave a comment and I’ll get it looked into/sorted as soon as possible.
As always, I hope you enjoy!
Thoroughly enjoyable start to finish. Thank you.
Thank you, glad you enjoyed it 😀