![[CB] LNER Scenario Pack 1 V2 [CB] LNER Scenario Pack 1 V2](https://alanthomsonsim.com/wp-content/uploads/edd/2021/12/jpg/crankybot/collage-1140x641.jpg)
[CB] LNER Scenario Pack 1 V2
28th August 2019Changelogs – 18/12/21 – Changes which are listed below.
– Revamped scenarios to utilise newer versions of stock [150, 156, 158 — all old S9BL versions have been replaced with AP, 185, 313 — uses Gu Studios newer reskin version, 365, 387, 390 — some active stock have been replaced with the MJW 390 variations and 800s]
– Replaced previous 5Q## units that utilised the 43s/91s with 800s and reflected with the livery used at the time.
– Revamped the total amount of AI used in most scenarios for better optimisation and playability (I cannot guarentee this will work for everyone but there should hopefully be fewer crashes/incidents).
– Changed the weather to the AP S&W EP and the weather pattern to reflect the day of the service for most scenarios
– Updated the Download Description and Title to correlate to the changes
– Changed the .txt readme file into a .pdf format for easier access of finding requirements.
– Updated the Product Image to reflect and emphasise more on the changes with this update.
– Timings have been improved on the performance basis to prevent any mismatches with how the dispatcher works
Now introducing the LNER Scenario Pack (1) comprised of 29 scenarios worth up to 48 hours (or so) of gameplay for you to enjoy and challenge yourselves to. Featuring services in the Southern, Northern and Scottish regions of the ECML embarking the Class 43 HST sets or the 91/MK4 DVT locos whilst traversing the curves and timetables of the East Coast Mainline.
Requirements:
~ SpeedyPete202’s The East Coast Mainline Merge
~ SpeedyPete202’s WCML Northwest & Scotland
~ Joethefish’s Edinburgh – Glasgow Electrified
~ DTG’s Midland Mainline Route
~ DTG’s South Wales Coastal
+ RFletcher72’s JNA Network Rail Reskin
+ RFletcher72’s SWC Container Texture Patch
~ Thomson Interactive’s West Coast Mainline Trent Valley
~ Thomson Interactive’s West Highland Extension Route
~ Armstrong Powerhouse’s Wherry Lines
~ Nymr1’s Drax Biomass Wagons
~ Nobkins’ UKTS Freeware UK Wagons Pack
~ Oovee’s MJA Pack
+ RFletcher72’s IOA Wagon Reskin
+ RFletcher72’s MJA GBRf Reskin
~ Oovee’s TEA Pack
~ keithmross’ WCML Over Shap
+ Caledonian Railworks’ Caledonian Sleeper MK3 Reskin
~ Armstrong Powerhouse’s Class 43 (MTU) Enhancement Pack
+ Clowes’ VTEC & LNER HST Reskin Pack
~ Armstrong Powerhouse’s Class 43 (VP185) Enhancement Pack
~ DTG’s Class 66 EWS V2.0 & Freightliner V2.0
+ Armstrong Powerhouse’s Class 66 Enhancement Pack
+ JamesIvell’s Class 66 LED Headlights
+ Clowes’ Class 66 Maritime & PD Ports Reskin Pack
+ RFletcher72’s FL V2.0 Replace Texture 1 & 2 Reskin
~ DTG’s Class 67
+ Armstrong Powerhouse’s Class 67 Enhancement Pack
~ DTG’s Class 68
+ Armstrong Powerhouse’s Class 68 Enhancement Pack
~ DTG’s BR Blue Diesel Electric Pack
+ Caledonian Railwork’s Class 73 Serco Caledonian Sleeper Reskin
~ Armstrong Powerhouse/Waggonz’s Class 90/MK3 DVT
+ Armstrong Powerhouse/Waggonz’s GEML Class 90/MK3 DVT
~ DTG’s Class 91
+ Armstrong Powerhouse’s Class 91/MK4 DVT Enhancement Pack
+ BHReskin’s InterCity 225 LNER/VTEC Reskin Pack
+ JamesIvell’s ICS Class 91119 Reskin
~ DTG’s Class 92
+ Armstrong Powerhouse’s Class 92 Sound Pack
~ Armstrong Powerhouse/Waggonz’s Class 142
~ Armstrong Powerhouse’s Class 150/2
+ Chris Horsfield’s Northern Destinations Pack (DMU)
~ JustTrain’s Class 153
+ Major Wales Design’s Class 153 Revamp Pack
~ Armstrong Powerhouse’s Class 156
~ DTG’s Class 159
+ Armstrong Powerhouse’s Class 158/159 (Cummins) Enhancement Pack
+ Armstrong Powerhouse’s Class 158 (Perkins) Enhancement Pack
+ Chris Horsfield’s Class 158 & 170 Scotrail Destination Pack V2.2
~ DTG’s Class 170
+ Armstrong Powerhouse’s Class 168/170/171 Enhancement Pack
+ Chris Horsfield’s Class 170 (AR/GA/HT) Destinations
+ Chris Horsfield’s Class 170 (CT / XC) Destinations
+ MajorWalesDesign’s Class 170 Arriva Northern Reskin
~ DTG’s Class 180
+ Major Wales Design’s Class 180 Revamp Pack
~ AlanThomsonSim/Imbue’s Class 185
~ JustTrain’s Class 220/221 Voyager Pack (2019+)
~ Armstrong Powerhouse/Waggonz’s Class 313
+ Gu Studios Class 313 Great Northern Weathered Reskin
~ Armstrong Powerhouse/Waggonz’s Class 314/315
~ Armstrong Powerhouse’s Class 320/321/322
+ Clowes’ Class 322 Northern (UB) Reskin
~ DTG’s Class 325
+ Armstrong Powerhouse’s Class 325 Enhancement Pack
~ DTG’s Portsmouth Direct Line
+ Armstrong Powerhouse’s Class 350 Enhancement Pack
+ spongebot64’s Class 350 Destinations Pack
~ TotalizeMedia’s Class 380
+ Ash992478’s Abellio ScotRail Reskin
~ DTG’s West Coast Mainline South
+ S9BL’s Class 390
+ Major Wales Design’s Class 390 Revamp Pack
+ Horgy’s Class 390 Virgin Reskin
~ DTG’s Class 465
+ Armstrong Powerhouse’s Class 365 Enhancement Pack
~ DTG’s Chatham Main Line
+ Armstrong Powerhouse’s Class 377/379/387 Enhancement Pack
~ DTG’s Brighton Mainline
+ ATS’ Class 7xx Desiro City Pack
~ DTG’s Class 801
+ Armstrong Powerhouse’s Class 800-803 Enhancement Pack
Hiya, I was doing the service 1Y14 06:00 Berwick-upon-Tweed – London Kings Cross (Part 1)
It said about the flying Scotsman coming through darlington. When I was waiting at Darlington for over 10 minutes. The steam train did not turn up at all. I have the DTG Steam Class A3 Flying Scotsman. I dont know if I need an updated version of it but i didnt come through at all. If this is a mistake then please fix it.
Many Thanks,
Ignore this found the reason why
I’m trying to do the 1A12 Hull to kings cross it says that 1Y11 will pass me at Doncaster but when the scenario starts I get stuck behind It is there a way to fix this?
After numerous attempts the only way will be to remove 1Y11. I’ll get a patch out soon.
I was doing the service 1Y14 06:00 Berwick-upon-Tweed – London Kings Cross (Part 1)
and it said about the flying Scotsman passing through darlington and when I was at darlington for 10 minutes, the steam train did not pass through at all. I was just wondering did u forget to add it into the game or was it on accident?
Hi, great scenarios! I like them but there is one problem: I can’t pick up passengers at Doncaster (platform 1), and Grantham.I was fully in the platform, pressed T and doors didnt opened. I tried to move back and forward but didnt worked… Any help would be really appreciated!
I can’t get my Class 365 GN skin to show in any of the scenarios? I have the reskin as it works with all other routes. Any ideas ?
https://freeimage.host/i/FXG2Nn
Firstly thank you for taking your time to create these scenarios. I have just had a go on 1H10 1718 KGX-HUL and it was a really nice run up to Doncaster. I’m not sure if this is a route or scenario problem but the train wouldn’t register the stations north of Peterborough (Grantham, Newark and Doncaster) even though I was fully in the platform and pressed T. I tried moving up the platform at Grantham but this made no difference. Any help would be appreciated.
I’m not entirely sure what can cause that issue as that is more of in-game issue than something I could’ve done. You can try and editing the scenario in game and reputting the instructions on the Player Unit to see if that’ll rectify but no promises.
The 185 included in your scenario’s doesn’t work anymore, would it be possible for you to patch it with the working JF 185? Thanks!
I will see what I can do in the future, I’m pretty occupied with on-going project works for TS but it may be something I return to in the upcoming months.
Hey, great scenarios. Only problem is at Glasgow central it doesnt recognise that I have the class 390 with the reskin installed. Im wondering if its because I have the 390 that was released after the one discointinued in December?
It appears I made a hiccup in not mentioning that both 390s are required (DTG + S9BLs w/ Horgy’s 390 Virgin Reskin)
Ah thats a shame, I didnt get it in time. Guess I’ll just have to go with the S9BL one! cheers.
Great Scenarios bud, really like them.
I know i shouldn’t be picky but if i may, when you split scenarios into parts, could you make the relieving point Newcastle and not York in the future please? in real life, drivers would drive the full way To/From Newcastle when coming/going to capital.
Other than that, they are superb, Keep up the great work!
The reason I do this is because of three reasons:
A) When I test the scenarios my PC can only do so much to not crash and unfortunately York is the leeway point.
B) Lengths is a key factor that I like to consider in a scenario so you’re not feeling bored from driving too long.
C) If I decided to do this if my first point wasn’t a thing then it’d be useless to use the Merge for one last portion of the track when there’s already a route out covering the section.
How were you able to place down consists for the LNER 125s? I’m currently trying too in my own scenario as a test for building but for whatever reason I can get it to place down in the editor
I enabled AP’s MTU EP and Kuju’s Loco & Assets on the scenario editor and it had all the consists… it’s better to ask the creators for support as I cannot offer much.
Are you supposed to get stuck outside Newcastle for 20 minutes in Part 2 of 1W96? I have no AI blocking the path into Platform 2, but the points don’t set and the signal doesn’t clear until 15:05 when the Voyager moves out of platform 4.
I did not experience this during testing, I will have another look at it. In the meantime did you save whilst in motion or anything?
No, I didn’t save while in motion. It may just be one of those Trainsimisms. Another thing, I just had an AI collision in 1E03 Part 2 between 1S01 and a Grangemouth freight train.
I’ll have a look soon
I may be being ridiculously dense, but how do I install the Arriva Northern Rail reskin for the class 150-2, with the Thomson_Oovee class 15/2 being discontinued.
If you do not own the T_O 150/2 then you won’t be able to use the reskin
ah okay, thanks, so do I just have to remove those assets from each scenario?
You can choose to ignore it via f2 and cancel or you can remove it via RWTools if you wish.
Excellent pack, so much work has gone into it. Keep doing what you’re doing, it’s very impressive.
Although why write headcodes phonetically? I’ve never in my 18 years on the railway seen that done.
It’s just something I’ve seen Alan & others alike say, a force of habit for me now 😛
Just tried my first scenario, the 1B82 10:06 LKX to Newark, and it ended at Stevenage due to a collision between 5E23 and 1R15. Oh well, I’ll delete them in RW tools.
Sorry that should be 2R16 not 1R15!
Yes I thought it might have been 5E23, Driftgod didn’t exactly give me the right train headcode 😛 ~ This will be patched tonight 🙂
Patched, reinstall & overwrite when prompted 🙂
Thanks Cranky, will do. Managed to complete the scenario after deleting the two services. Very enjoyable.
I’ve found 2 AI collisions during my playthrough of the scenario pack. 1B82 & part 3 of 1W96.
In 1B82 it happens shortly after arrival at Stevenage… 5E39 being the main offender & in part 3 of 1W96 it happens right at the start of the scenario as 2H78 arrives into Waverley. Brilliant pack otherwise though 🙂
I shall quickly look into this.
Patched, reinstall & overwrite when prompted 🙂
Shame theres not a NL65 scenario included.
Whilst it was a thought, it wasn’t researched enough during production for me to consider using it.