West Coast Mainline South (v5.1)

West Coast Mainline South (v5.1)

14th February 2019 Off By Alex55

WEST COAST MAINLINE South (v5.1) London and the Midlands

Recommended minimum requirements: Train Simulator 64 bit, 8GB RAM.
(Will run small scenarios in 32-bit)

The route covers London Euston to Birmingham New Street and includes the Northampton Loop.
Additionally, the DC lines from Euston to Watford Junction and the Bakerloo Line underground section from Queens Park to Elephant and Castle.

More information in the enclosed PDF.

Future route/scenario updates planned.
Repairs for any reported issues and also a little "polish" where necessary.

MINIMUM REQUIREMENTS: (The route should be fully functional with these)
Steam: London to Brighton
Steam: Woodhead Line (original)
Steam: West Coast Main Line Trent Valley

Steam: ECMLS
Steam: Hamburg Hanover
Steam: Liverpool to Manchester
Steam: Riviera Line
Steam: WCML2 (over Shap)
Steam: WCML North
Steam: Glasgow Airport Rail Link
Steam: Edinburgh to Glasgow
Steam: Isle of Wight
JustTrains Newcastle to Edinburgh

The Virtual District Line (73stock and Bakerloo Line scenery)
ECML South Moorgate Extension (Bakerloo line tunnels)
Dundee to Montrose Line
UKTS Freeware Pack Blocks and Lofts
UKTS Freeware Pack Clutter
UKTS Freeware Pack Railway Buildings
UKTSFile ID: 26602 & 26550 Enviro Bus packs
UKTSFile ID: 30717 DAF LF pack
UKTSFile ID: 30832 Transmission Lines
UKTSFile ID: 30726 Telegraph pole Lofts V1.1

Download links can be found in the enclosed PDF

The route is Quick Drive enabled with a broad selection of starting locations including the DC lines.
AI for the Quick Drives can be switched "on" or "off" which may help for PC's with a lower spec.
There is also s selection of scenarios written by Colin Izatt, plus two test scenarios. Requirement for these can be found in the enclosed PDF.

The route installs automatically using installation software.
Your anti virus software may "red flag" the installation.exe as being "unsafe".
Be assured the the program does not contain any harmful files, viruses or anything that will damage your computer.
Installation of this version has been made easier using this install program.
The installer should automatically find your Railworks directory, but if needed, the route can be installed into a different directory.
You should not be prompted to overwrite/replace any files during installation. However, if you are, it is safe to do so.
To install, simply double click the WCMLv5.1.exe and follow instructions.

You will need to download and install the separate WCMLv5.1 "Tile files patch" from the Patches /Fixes page on this website.
This MUST be done AFTER you have installed the main route.
This is necessary to prevent infringement of EULA's and copyright.

Armstrong Powerhouse Track Enhancement Pack.
If you have this pack installed, I have included an installation patch that will optimise it's use with the WCMLv5.1 route.
In brief, this patch will convert the track used for the route to the same type as the AP Track EP, which will:
. Provide a seamless visual transition between the route track and the AP track EP.
. Allow for texture "blending".
. Raise the track by 6cm to reduce "ground texture bleed" and the appearance of "floating" AWS ramps and TPS grids .etc.
. The route will continue to use the default 3rd rail provided in the BML route. This is due to Armstrong Powerhouse not providing a "tunnel" version of a 3rd rail at the time of this release.
The 3rd rail will also be at a more realistic height.
This patch is highly recommended.

Note. The Armstrong Powerhouse Track Enhancement Pack is required for this patch to work.
No default Armstrong Powerhouse files will be overwritten during this process.

Many thanks to all who have contributed, helped and given advice during the making of this version of the route.
David Scott. For his time and effort, building the original version of the route and who without, none of this would have been possible.
Colin Izatt. For his scenarios and many hours of beta testing and also his wife for being so understanding.
Gary Padley. For allowing me to bend his ear on more than one occasion and also providing some much needed assets.
Joseph Pearson. For giving me permission to “morph” one of his track assets for use on the underground section. It's helpful developers like Joseph, that make it all worth while.
Members of the The Virtual District Line team. For permission to use and modify a selection of their assets for use on the Bakerloo line section.

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